Product Design (PRDN), Bachelor of Science
At Dunwoody College of Technology, the Product Design bachelor’s degree is a visual arts major that focuses on blending artistic skill with product development for commercial markets. Through hands-on projects, students develop the skills to conceptualize, design, develop, and iterate products with an end user in mind. Students of this four-year program graduate ready to work in advertising, graphic design, and product development in industries that manufacture all categories of commercial products.
During the program, students benefit from cross-departmental learning that allows them to experience product design from initial idea all the way to launch. Focus is placed not only on the aesthetic properties of a product, but also on how it functions, is manufactured, and provides a valuable experience to users. Students learn the technical skills needed for product design, including industry standard software such as AutoCAD, SolidWorks, and Adobe Creative Cloud. They also gain a deep understanding of the design process and learn to collaborate with others throughout that process. An emphasis is placed on sustainable design along with utilizing standards that protect the health, safety, and well-being of stakeholders.
Coursework includes such topics as Engineering Drawings, Product Design, Design for Manufacturability, Packaging Design, Lighting Design, Furniture Design, 2D and 3D Design.
Classes Offered: Day
Available Starts: Fall Semester
By the end of this program, students will be able to:
- Collaborate on design solutions.
- Demonstrate professionalism, ethics, and leadership.
- Constructively review and critique and welcome feedback.
- Communicate visually and verbally with a variety of stakeholders.
- Apply knowledge of human experience and global context to design solutions.
- Apply the design process.
- Apply the principles and elements of design.
- Documentation and integration of design solutions.
- Utilize standards that protect the health, safety, and well-being of stakeholders.
- Demonstrate knowledge and responsibility for sustainable design.
- Demonstrate technical knowledge.
| Code | Title | Credits |
|---|---|---|
| General Requirements | ||
| ARTS1250 | Design History | 3 |
| ARTS2200 | Global Design History | 3 |
| Communications Elective | 3 | |
| Math/Natural Sciences Elective | 3 | |
| Social Sciences Elective | 3 | |
| General Electives | 15 | |
| Technical Requirements | ||
| ENGR4110 | Engineering Ethics | 2 |
| MDES1110 | Engineering Drawings with SolidWorks | 4 |
| MDES2110 | Product Design Lab | 5 |
| MDES2120 | Product Design Theory | 4 |
| MDES2130 | Advanced SolidWorks | 4 |
| MENG1210 | Machining for Engineers Lab | 2 |
| MENG1220 | Machining for Engineers | 2 |
| MENG3111 | Design for Manufacturability with Lab | 3 |
| PRDN1014 | Industry and Profession | 1 |
| PRDN3011 | Handheld Studio | 5 |
| PRDN4011 | Wearable Studio | 5 |
| PRDN4021 | Capstone Studio | 5 |
| SODN1011 | Foundation Studio | 5 |
| SODN1012 | Design Representation | 3 |
| SODN1022 | Packaging Design | 3 |
| SODN1023 | Design Principles | 3 |
| SODN1502 | 3D Concepts | 1 |
| SODN2022 | Lighting Design | 3 |
| SODN2023 | Portfolio Design | 3 |
| SODN3012 | Sustainable Design | 3 |
| SODN3014 | Surface Design | 3 |
| SODN3015 | Design Communication | 1 |
| SODN3021 | Branding Studio | 5 |
| SODN3022 | Furniture Design | 3 |
| SODN3023 | Universal Design | 3 |
| SODN3024 | 2D Design | 1 |
| SODN4012 | Design Research | 3 |
| SODN4013 | Designing Careers | 3 |
| SODN4014 | 3D Design | 1 |
| SODN4024 | 4D Design | 1 |
| Total Credits | 120 | |
| First Year | ||
|---|---|---|
| Fall | Credits | |
| SODN1011 | Foundation Studio | 5 |
| SODN1012 | Design Representation | 3 |
| MDES1110 | Engineering Drawings with SolidWorks | 4 |
| PRDN1014 | Industry and Profession | 1 |
| ARTS2200 | Global Design History | 3 |
| Credits | 16 | |
| Spring | ||
| MENG1210 | Machining for Engineers Lab | 2 |
| MENG1220 | Machining for Engineers | 2 |
| SODN1022 | Packaging Design | 3 |
| SODN1023 | Design Principles | 3 |
| ARTS1250 | Design History | 3 |
| Communications Elective | 3 | |
| Credits | 16 | |
| Second Year | ||
| Fall | ||
| MDES2120 | Product Design Theory | 4 |
| MDES2110 | Product Design Lab | 5 |
| SODN1502 | 3D Concepts | 1 |
| Natural Sciences/Mathematics Elective | 3 | |
| Credits | 13 | |
| Spring | ||
| MENG3111 | Design for Manufacturability with Lab | 3 |
| ENGR4110 | Engineering Ethics | 2 |
| MDES2130 | Advanced SolidWorks | 4 |
| SODN2023 | Portfolio Design | 3 |
| Social Sciences Elective | 3 | |
| Credits | 15 | |
| Third Year | ||
| Fall | ||
| PRDN3011 | Handheld Studio | 5 |
| SODN3012 | Sustainable Design | 3 |
| SODN3014 | Surface Design | 3 |
| SODN3015 | Design Communication | 1 |
| General Electives | 6 | |
| Credits | 18 | |
| Spring | ||
| SODN3021 | Branding Studio | 5 |
| SODN2022 | Lighting Design | 3 |
| SODN3022 | Furniture Design | 3 |
| SODN3024 | 2D Design | 1 |
| General Elective | 3 | |
| Credits | 15 | |
| Fourth Year | ||
| Fall | ||
| PRDN4011 | Wearable Studio | 5 |
| SODN4012 | Design Research | 3 |
| SODN4013 | Designing Careers | 3 |
| SODN4014 | 3D Design | 1 |
| General Elective | 3 | |
| Credits | 15 | |
| Spring | ||
| PRDN4021 | Capstone Studio | 5 |
| SODN3023 | Universal Design | 3 |
| SODN4024 | 4D Design | 1 |
| General Elective | 3 | |
| Credits | 12 | |
| Total Credits | 120 | |
Descriptions
ARTS1250 | Design History | Lecture (3 Credits)
Design has shaped human civilization for centuries, influencing everything from the tools we use to the ways we communicate and experience the world. This course surveys key design movements, cultural trends, and influential figures in graphic and object design, art, and architecture from the mid-nineteenth century to the present. You’ll use language of design to place its historical context and to explore its ongoing influence in shaping the modern world.
General Education: Humanities
ARTS2200 | Global Design History | Lecture (3 Credits)
Design reflects the evolving intersection of global history and diverse cultures, particularly in spatial design fields such as architecture, interior design, landscape architecture, and urban planning. This course examines how these disciplines are reflective of past cultures and responsive to the present through social, political, and environmental influences using examples from across the globe. You'll decode the historical trajectories and illuminate the meanings in cultural influences that have shaped and are expressed in the world’s built environments; influence design practice, theories, technologies; and create cultural meaning.
General Education: Humanities
MDES1110 | Engineering Drawings with SolidWorks | Lecture (4 Credits)
Creation of 3D solid models, assemblies and related engineering documentation using SolidWorks. Blueprint reading and application of ASME/ANSI standards to CAD drawings.
MDES2110 | Product Design Lab | Laboratory (5 Credits)
Introduction to product design methods and concepts; converting product ideas and requirements into working designs. Design balance and relation to concepts such as aesthetics, performance, ergonomics and manufacturability.
Prerequisite(s): MDES1210
Corequisite(s): MDES2120
MDES2120 | Product Design Theory | Lecture (4 Credits)
Integrate methods and concepts of product design to actual designs of simple products. Determine design parameters, develop product opinions, narrow the focus for balance, and document the final design.
Corequisite(s): MDES2110
MDES2130 | Advanced SolidWorks | Lecture (4 Credits)
Simulation (Finite Element Analysis) and advanced surface modeling techniques. Culminates in testing for CSWA certification.
Prerequisite(s): MDES1110
MENG1210 | Machining for Engineers Lab | Laboratory (2 Credits)
Employ metalworking techniques using typical shop equipment including mills, lathes, grinders, saws, and drills. Utilize hand tools to prep stock and finish edges.
Corequisite(s): MENG1220
MENG1220 | Machining for Engineers | Lecture (2 Credits)
Use theory and understanding of machining operations to plan work to create parts efficiently.
Prerequisite(s): MENG1110 Or MDES1110
Corequisite(s): MENG1210
MENG3111 | Design for Manufacturability with Lab | Lecture/Laboratory (3 Credits)
Introduction to common manufacturing processes, with emphasis on the principles of design for each process. Processes include: sheet metal forming, casting, welding, and plastic fabrication. Design and create parts using common manufacturing processes, such as casting, injection molding, and sheet metal forming processes.
PRDN1014 | Industry and Profession | Seminar (1 Credit)
Industry and Profession explores the history, structure, and organization of design practices. Discover and develop communication and collaborative skills along with an appreciation and understanding of the unique roles of design disciplines.
PRDN3011 | Handheld Studio | Lecture/Studio (5 Credits)
Handheld Studio examines the use, function, and mechanics of everyday objects and reimagines the user experience. Emphasis is placed on research, ideation, prototyping, ergonomics, and illustration. Explore responsive design solutions through the use of fabrication techniques, materials properties, manufacturing processes, sustainability, and marketability.
PRDN4011 | Wearable Studio | Lecture/Studio (5 Credits)
Wearable Studio analyzes human-centered constraints of comfort through the design of a wearable device. Emphasis is placed on researching how, where, and when the user will wear the product and the entirety of the user experience. Examine relationships with embedded technologies and the interaction between users, use of materials, and controls.
Prerequisite(s): SODN3021
PRDN4021 | Capstone Studio | Lecture/Studio (5 Credits)
Capstone Studio explores a self-directed, comprehensive design project supported by design research and cultural and social contexts. Emphasis is placed on individual design philosophy, process, learning, working, and thinking associated with academic work and practice. Demonstrate design skills that synthesize a comprehensive and professional understanding to solve design problems through exploration and iteration.
SODN1011 | Foundation Studio | Lecture/Studio (5 Credits)
Foundation Studio explores design problems and solutions through the understanding of the design process. Emphasis is placed on design thinking, making, and technical, spatial and conceptual composition. Develop effective design solutions through the exploration of fundamental design principles and processes.
SODN1012 | Design Representation | Lecture (3 Credits)
Design Representation is an introduction to methods of visual graphics and the basic tools and skills needed to develop professional presentations. Develop an understanding of analog and digital tools, composition, visual narrative, and verbal and visual communication.
SODN1022 | Packaging Design | Lecture (3 Credits)
Packaging Design explores the creation and design of a product enclosure for the retail environment. Learning is focused on marketability, brand expression, structural application, materials, surface elements, and sustainability.
SODN1023 | Design Principles | Lecture (3 Credits)
Design Principles introduces the fundamental processes and concepts of design thinking and making used in the development of design projects. Explore 2D and 3D space through experimentation, handson projects, and iterative making to achieve design outcomes.
SODN1502 | 3D Concepts | Seminar (1 Credit)
Introduction to critical thinking methods as they relate to creative problem solving, using basic elements and principles of design. Explore the design process to create visual responses to abstract concepts.
SODN2022 | Lighting Design | Lecture (3 Credits)
Lighting Design explores the properties, aesthetic qualities, and technical considerations of artificial and natural light. Examine function, interaction, and lighting controls to enhance interior and exterior environments.
SODN2023 | Portfolio Design | Lecture (3 Credits)
Portfolio Design explores personal brand, visual identity, and professional portfolio through selfreflection, research, ideation, and assessment. Curate and compose current design work, focusing on selection, organization, and presentation for professional career goals.
Prerequisite(s): EGDN2011, Or IARC2011, Or MDES2120, Or ARCH2011
SODN3012 | Sustainable Design | Lecture (3 Credits)
Sustainable Design explores environmental factors and sustainable design strategies through the use of performance assessment tools and metrics. Learning focuses on material, product, and life-cycle with an emphasis on reducing environmental impact and maintaining healthy environments.
SODN3014 | Surface Design | Lecture (3 Credits)
Surface Design explores patterns, color enhancements, and visual problem-solving through traditional and digital techniques. Learning focuses on brand expression, marketability, and production techniques.
SODN3015 | Design Communication | Seminar (1 Credit)
Design Communication explores the skills and techniques of professional presentation and communication. Develop verbal and visual presentations that effectively describe design intent.
SODN3021 | Branding Studio | Lecture/Studio (5 Credits)
Branding Studio explores the communication of visual elements and brand strategy across a project experience. Emphasis is placed on typography, color, visual language, and brand expression. Explore brand through scale, material, technology, and user interaction.
SODN3022 | Furniture Design | Lecture (3 Credits)
Furniture Design explores aesthetic, ergonomic, and functional issues related to the creation of custom furniture. Learning focuses on responsive design solutions through research, prototyping, and use of materials to develop a personal design approach to designing and making furniture.
SODN3023 | Universal Design | Lecture (3 Credits)
Universal Design explores the legal and ethical responsibility that designers have in the creation of furnishings, objects, spaces, and environments. Learning focuses on ergonomics, anthropometrics, social factors, standards, and regulations and how they impact life safety.
SODN3024 | 2D Design | Seminar (1 Credit)
2D Design explores geometry, form, and patterning through research and hands-on exploration. Discover and develop visual and verbal communication skills for describing 2D forms.
SODN4012 | Design Research | Lecture (3 Credits)
Design Research focuses on the tools, methods, and skills needed to develop and frame the Capstone Studio project. Learning focused on data collection, interpretation, analysis, and synthesis of a comprehensive design brief used to guide the Capstone Studio project through research.
SODN4013 | Designing Careers | Lecture (3 Credits)
Designing Careers prepares students to navigate the professional working environment upon graduation. Learning focuses on enhancing job readiness, career options, refining portfolio, professional communication, personal brand, and networking opportunities.
SODN4014 | 3D Design | Seminar (1 Credit)
3D Design explores form through material exploration and experimentation. Develop design solutions using analog and digital tools, composition, prototyping, and visual communication.
SODN4024 | 4D Design | Seminar (1 Credit)
4D Design explores the language of design, user experience, and interaction with motion, sounds, and interfaces. Develop design solutions that are influenced by 2D and 3D principles.